
Quick Facts
Leaked internal screenshots confirm that a God of War multiplayer project set in ancient Greece was in development before being cancelled.
The game, reportedly led by Bluepoint Games, was intended to reintroduce the Greek mythology setting and expand the franchise into live-service multiplayer gameplay.
Early concept art showed temples, armories overseen by Hades, and cursed environmental systems that dynamically altered player abilities during combat.
Developers had mapped several Greek colonies across the Mediterranean and West Asia, suggesting an open-world arena layout inspired by mythic geography.
Insiders cited shifting publisher priorities and a broader industry pullback from live-service models as reasons for the project’s termination.
The cancellation marks a missed opportunity for the franchise’s first co-op or PvP adaptation, reflecting PlayStation’s cautious stance on multiplayer innovation.
Momentum Tracker
🔺 The project illustrates how studios are experimenting with multiplayer formats for story-driven franchises to expand long-term player engagement.
🔻 Sony’s retreat signals hesitation to risk core single-player identities amid rising development costs and mixed player sentiment toward live-service transitions.